Rhytm Cube
A downloadable game for Windows
Rhythm Cube
rhythm-action arena game. You ride a 22×22 grid of pulsing cubes, dance to the beat with WASD, and dodge telegraphed strikes from a unique boss on every level. Hits build combo; combo fires attack walls back at the boss. Some boss strikes carve holes in the world — flip into Restore mode with Space and rebuild the floor as you move so the arena does not collapse under you. Five themed biomes, five bosses, five tracks with beat maps.
## How to play
- **W / A / S / D** — step one tile per beat. The keypress only commits if
it lands inside the rhythm window around an unconsumed beat. Off-beat
taps are silent and do not move you.
- **Space** — toggle **Move ↔ Restore** mode.
- In Move mode, hits step the player and feed combo. Every 8th combo
sends an attack wall toward the boss for 3 damage.
- In Restore mode, hits still step the player but also patch the
destination cell plus 0–2 neighbours (combo-tiered, max 3 cells per
hit). Hole damage is suppressed while Restore is active. Attack walls
do not fire in Restore mode.
Team
- f1ow— design, code, integration, level scripting
## Third-party tools and assets
- Music
- JHawk2 — original tracks
- RUSTED MUSIC STUDIO— additional music compositions and assets.
- Shapeforms — sound effect library (Shapeforms Audio Free Sound
Effects pack)
AI usage -
Claude Opus 4.7 (Anthropic)
URL - https://games.edenspark.io/post/tZ1JSZs6eQcLxpdK
If you download windows build please change driver:t="vulkan" to driver:t="dx12" in eden.config.blk file
| Updated | 8 days ago |
| Published | 10 days ago |
| Status | In development |
| Platforms | Windows |
| Author | F1ow |
| Genre | Action, Rhythm |
| Tags | 3D, Boss battle, Music |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
Edenspark engine have some problems with vulkan render. Please change driver:t="vulkan" to driver:t="dx12" in eden.config.blk file
