A downloadable game for Windows

Rhythm Cube

 
rhythm-action arena game. You ride a 22×22 grid of pulsing cubes, dance to the beat with WASD, and dodge telegraphed strikes from a unique boss on every level. Hits build combo; combo fires attack walls back at the boss. Some boss strikes carve holes in the world — flip into Restore mode with Space and rebuild the floor as you move so the arena does not collapse under you. Five themed biomes, five bosses, five tracks with beat maps.

## How to play

- **W / A / S / D** — step one tile per beat. The keypress only commits if

  it lands inside the rhythm window around an unconsumed beat. Off-beat

  taps are silent and do not move you.

- **Space** — toggle **Move ↔ Restore** mode.

  - In Move mode, hits step the player and feed combo. Every 8th combo

    sends an attack wall toward the boss for 3 damage.

  - In Restore mode, hits still step the player but also patch the

    destination cell plus 0–2 neighbours (combo-tiered, max 3 cells per

    hit). Hole damage is suppressed while Restore is active. Attack walls

    do not fire in Restore mode.

Team

- f1ow— design, code, integration, level scripting

## Third-party tools and assets


- Music

  - JHawk2 — original tracks

  - RUSTED MUSIC STUDIO— additional music compositions and assets.

  - Shapeforms — sound effect library (Shapeforms Audio Free Sound

    Effects pack)

 AI usage

Claude Opus 4.7 (Anthropic)

URL  - https://games.edenspark.io/post/tZ1JSZs6eQcLxpdK

If you download windows build  please change driver:t="vulkan" to  driver:t="dx12" in eden.config.blk file 

Updated 8 days ago
Published 10 days ago
StatusIn development
PlatformsWindows
AuthorF1ow
GenreAction, Rhythm
Tags3D, Boss battle, Music
AI DisclosureAI Assisted, Code

Download

Download
0_0_4_28.zip 307 MB

Install instructions

Edenspark engine have some problems with vulkan render. Please change driver:t="vulkan" to  driver:t="dx12" in eden.config.blk file